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Old Mar 27, 2006, 10:53 AM // 10:53   #101
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Haven't got the time to read though the whole thread, so apologies if this has already been suggested.

I think that when somebody quits an alliance game, the next 30 second countdown should replace lost players with new ones from the towns. Obviously the party size would have to match the missing number of players (i.e if a player tries to join on his own, he will fill 1 missing slot, rather than pulling somone out of a 4 man party)

Rage quitters really annoy me, particularly the ones that quit when the game is 120/70 or something like that. By quickly filling in that missing space, we could have some really good even alliance battles. Currently you have a knock on effect whereby when one person leaves, others leave until only a few are left. If you can fill those missing slots quickly then that snubs out the knock on rage quit chain.
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Old Mar 27, 2006, 12:10 PM // 12:10   #102
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[I've posted this once elsewhere, but this is a good thread for it, please add it to the list on the OP.]

I've got a simple solution to the leavers - reward those who stay behind (as now), but reward them based upon the number of people left in the team:

During the FPE, the victory bonus on faction has been a 1.5 multiplier - first to 500, each member of the team gets 750.
Losing team members get 1xpoints.

So, total points pool on a full 12 player victorious team is 9000 (12x1.5x500)

Now, if you said - thats the total points pool, and it will be split evenly depending upon the number of people left in the team at the end (and this works for both winning and losing team), then suddenly, if you quit out becuase you team was down to 6 players, and you had 250 points on the board just before it was about to end, you'd be missing out on 500 faction. (250*12/6)

More than that, by dropping out you'd be gifting the remaining players on your team your share of the pot, so they'd get 600 faction rather than 500.
(250*12/5)

Suddenly you've given a people a huge competitive dissincentive to quit - other people get rewarded for you dropping out - they'll get 15k armour sooner.
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Old Mar 27, 2006, 12:23 PM // 12:23   #103
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Quote:
Originally Posted by Tuoba Hturt Eht
1. Allow human players as replacements
Not possible, as everything in GW is set to a 30 second repeating countdown timer.
Quote:
Originally Posted by Tuoba Hturt Eht
2. Allow henchies as replacements
Although this is a good idea, it won't happen due to the need to have disconnected player slots on the party window.
Quote:
Originally Posted by Tuoba Hturt Eht
3. PUNISH THE RAGE QUITING MOFOS!!!
(A)In the event that a player deserts the luxon vs kurschick battle, he will suffer a faction penalty...
Deducting faction would be a good idea, except it would be hard to implement, especially if they do not yet have any (ie they are trying to rig the match in favor of the other side on purpose)
Quote:
Originally Posted by Tuoba Hturt Eht
Punish the "obvious" rage quiters, spare the innocent
Guild Wars can't read excuses through teamspeak, or even in the chat. A-net does not have the staff to look through those excuses.
Quote:
Originally Posted by Tuoba Hturt Eht
4. Denied entry into Alliance Battles
- Make it so that they cant rejoin a battle untill the one they left is over. That way they might as well have stayed
Guild Wars also does not bind a player to a battle with local variables. If you leave, the game thinks you were never there.
Quote:
Originally Posted by Tuoba Hturt Eht
5. Increase the rewards for the players who did not quit
They are already getting faction for not leaving.
Quote:
Originally Posted by Tuoba Hturt Eht
8. Reduce overall score required
- reduce the overall score required
- to say 400 or 350
Then there would be even less reason for everyone else to continue, since they can't get full faction. Instead, try this: Whenever someone leaves a team, that teams scores +30 points. They could also change it so that every consecutive leaver gives extra points (first gives 15, second gives 20, 3rd gives 25, etc.)
The 5 minute ban is a good idea. Long enough to make people not quit, yet short enough that if a power outage or lag spike caused leaving, it would take that long anyway to get back on.
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Old Mar 27, 2006, 02:40 PM // 14:40   #104
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Quote:
Originally Posted by Tuoba Hturt Eht
Again, I fail to see what are the benefits of doing this. Please explain.

What are you talking about? You are not making any sense!

Look, mate, you are not making any sense in here.
Yep, the 3 quitting guildies won't get a dime of faction... but there guild chum will, i.e. they are sacrificing some of their own points to power faction a new member. Not likely, but something I can see happening on occasion.

The second quote refers to a scenario like this: Team 1 is near on completing enough to get a victory if one of their players drop (or two or three), so the team waits til the victory condition is within their grasp, and than drops away, sacrificing again some faction to ensure a win.

The next part refers to a punishment tactic I've seen done by a few players in HoH. One of the team is still standing dancing around, not allowing the true winners to actually win. What I am afraid will happen is that a 12x12 match will degenerate into is about a 6x12, where part of the full team is so irked that they will not kill off the 6 members for as long as possible. Due to the fact they were cheated the xp and faction from their kills. I.E. dragging the game out knowing that if the 6 remaining players leave they will be punished and will stay. This isn't necessarily a big problem as I see most players wanting to move on, but let's face it, we have all ran into some immature players who don't mind punishing others.

9 times out of 10, when I have PM'd a quitter after they left it is because they believe that their team was composed of noobs or had some inappropriate build. I normally PM them to give them a bit of mind... some completely hateful comment... being a bit immature I know. One example: in RA I got onto a team where there was one W/Mo, Me/? (Can't remember), R/Me, and myself (N/Me). The Wammo left immediately... so I PM'd him to find out what his schtick was... he replied that the team had a bunch of Mesmers in it and couldn't win. So he ragequit because of our composition... hence, it wasn't his fault he left it was ours cause we were noobs. We beat the other team out of sheer determination, skill, and a whole lot of LUCK. I meant this part to be a joke, about punishing the leaver's team, but since it got brought up... I'll stick to it.

Again, I'm absolutely for a method to punish rage-quitters, if it didn't punish people for real life, disconnects, drops, or any other legitimate reasons for leaving the game. I think rage-quitters rate right up with scammers... and deserve about the same punishment, but until you can come up with a method of discerning the two... than I have no want to punish the innocent. I

In HoH, I was playing a bonder (like 3rd time). We were at the courtyard... and were doing very well. A friend of mine was coaching me on how to play a bonder. Anyways, I get a phone call... A friend of mine had been in a car accident and wasn't expected to live... by the time that phone call had came to me, he was already dead, but I didn't know that at the time.

So I popped off a message to the rest of the team... "Real life just happened in that fatal sort of way. Sorry, but I gotta go."

So, I left. Turned off the laptop, more like slammed it closed, and zipped to the hospital.

Now, I realize that this is just an unfortunate series of events, but it would have been very annoying had I been stripped of xp, fame, faction, or anything because of a real life issue. Video games are here to help us relieve some stress of our every day worldly lives by submerging us in a digital, stress free environment... Had ANet punished me for having to go to the hospital, I probably would have uninstalled the game and found something else.

And I will be the first to admit, my last post was very incoherent. I had spent a bit too much time playing Factions and avoiding my pillows this weekend. Anyways, come up with a method that punishes people for actually rage quitting and not having a real life interference issue and I'll sign this petition in a heartbeat...

I'm afraid the best thing I can do right now is continue to disagree until somebody comes out with a bullet proof and ANet proof method. I haven't yet, but if I do, I'll share.
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Old Mar 27, 2006, 03:07 PM // 15:07   #105
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Aye, , I'm sorry to hear about your friend's demise.
My condolences.

And yeah, this post is more readable and understandable than your last.
Well, about punishing, there is a way.

Suggested method
Only punish the player if:
- Quits an Alliance Battle and is still playing Guild Wars
- Log off Guild Wars and log back, in less than a minute
(I don't think disconnects or pc crashes can be resolved in less than a minute)


About the increased rewards, oh maybe just forget that, since that can be exploited blah blah blah.

How about this?

9. Accelerate score gaining rate (by Jag Mountaintop)
- increase the rate at which the score ticks.
- more score gained if the strategic point is captured for longer period of time
perhaps:
if a strategic control point is secured for at least
- 1 minute, 2 points
- 2 minutes, 4 points
- 3 minutes, 8 points
gained, from that strategic control point, during the score ticks interval


This method will accelerate the battles, because if a strategic point is captured and secured longer, the more points it will generate during each tick.
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Old Mar 27, 2006, 03:38 PM // 15:38   #106
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In terms of punishing people, the simplest (and most efficient) solution is to hit them where it hurts: the ego.

The problem is not the casual leaver, but if someone has a ratio of leaves in alliance battles joined of more than 1/4, it is pretty clear that they are a chronic leaver, and will continue to do so.

Since the game keeps track of what areas you enter (try going into a mission about 50 times, killing the same mob and then rezoning... they will tell you plainly that you are doing the same thing and there will be no more drops) it would be very easy to watch for repetitive leaving behavior. Granted, this will not stop them from just staying there, but this means they cannot just rezone and hurt other games, thus cutting down on the harm they can do.

As for the punishment...
In Sacred, the game automatically looked at your character and could tell if you had used cheat codes (single player game) but if you ever joined a multiplayer game, your normal armor was replaced with something that looked like a bunny suit. It didn't matter what armor you were wearing, and changing it had no effect, you always had the bunny suit.

In GW, the armor is the pride and joy of every character, imagine having to run around in a Bunny Suit (or whatever) because you had been flagged as a leaver. Call it "The Bunny Suit of Shame"
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Old Mar 27, 2006, 04:48 PM // 16:48   #107
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/signage to the new vote...

Somehow I don't think that one's gonna have any no votes, so I guess it's basically a 'petition'
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Old Mar 27, 2006, 06:02 PM // 18:02   #108
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Punish .... Bambo Shoots under the fingure nails

/signed
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Old Mar 27, 2006, 06:56 PM // 18:56   #109
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Punish!
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Old Mar 27, 2006, 08:28 PM // 20:28   #110
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Should be a 10-30 minute penalty of not being able to join another alliance battle. Short enough so if you have a real problem such as poweroutage, you dont get punished and long enough so that people cant join,quit,join,quit,join, etc....
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Old Mar 27, 2006, 08:36 PM // 20:36   #111
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/sign
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Old Mar 28, 2006, 12:27 AM // 00:27   #112
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However I would like to make a further suggestion, it has come to my knowledge that a lot of so called rage quitters are simply players of either side, trying to give their particular side an unfair advantage.

For example, I was in a battle on the side of the Kurzicks, and there was a couple of players who were affiliated with the Luxions on our team, they would delibratly sacrifice themselves to give the Luxion team points, When the match started the Luxions had 30 or 40 plus points, also these players would just quit, giving the Luxion team an unfair advantage. I heard it would happen on both sides. It got to the point where I did not want to play alliance battles ever. It pains me to see half the team gone, and the other team full, and the score Kurzicks= 82, Luxions= 505

I think there needs to be an admendment to the game, in PVP and guilds, once the leader chooses a particular side, only that sides alliance battles will be avalible, and as for PvE, you have to befriend a particular side before you can enter a alliance battle. Also if you are caught quitting more then ten times, on any particular side, you are banned from partisapateing on that sides alliance battle for a period of six months, or altogether.

It is that kind of exploited cheating that sours the game for everyone on both sides.
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Old Mar 28, 2006, 12:32 AM // 00:32   #113
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/signed.

My suggestion would simply be a 30 minute time-out after dropping out of a match - they're dropping out because they feel they can farm faction more efficiently by entering another match, after all, and a 30 minute time-out would change that equation completely.

And yes holding all 7 points for more than, say, 2 minute should equal winning.
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Old Mar 28, 2006, 05:26 AM // 05:26   #114
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30 minutes is better for a time ban, if that is the route people want to go. A factions battle lasts less than 30 minutes, generally, so people would be better off simply staying and dealing with it. Additionally, 30 minutes is not so long that if someone drops, they're screwed for the rest of the day. Also, the time ban would only apply to faction battles, so they could still go play pve while waiting if they got dropped.

Edit: Whoops, I just noticed Numa recommended the exact same thing...
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Old Mar 28, 2006, 06:08 AM // 06:08   #115
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30 minute timed out sounds well and good until you are the one locked out because of a server glitch. If guild wars could distinguish different types of leaving, I could easily create a disconnect glitch. This type of punishment system will only cause more problems.

A good portion of rage quitting is justified. If the match really is over, why hang around? Blatant insults from teammates can also justify a rage quit. I can take a ton of ridcule, but once in the while someone crosses a line (we all have a line where it is just better to leave).

The common sense option is to add a hench for the dropped player(s). This seems feasible and fair and difficult to abuse. If I were to get an important phone call while in a battle, I could drop without hurting my team.
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Old Mar 28, 2006, 06:15 AM // 06:15   #116
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I like number 4. If they can delay observer mode for 15 minutes, then they can disable alliance battles for that person until the deserted battle ends.
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Old Mar 28, 2006, 06:19 AM // 06:19   #117
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more problems that need to be addressed:

1)People should be lvl20 to do battle.
This should apply to CA also, just as high level players should not be able to ruin the fun in low level arenas, low level players should not be able to ruin the fun in high level arenas.
2)Do something about griefers.
I ran into this twice during the weekend, players were joining the Kurzick side in 4 man groups and intentionally trying to get us to lose.
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Old Mar 28, 2006, 01:15 PM // 13:15   #118
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/signed the 5 mins ban
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Old Mar 28, 2006, 01:42 PM // 13:42   #119
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Quote:
Quote:
Originally Posted by Tuoba Hturt Eht
1. Allow human players as replacements
Not possible, as everything in GW is set to a 30 second repeating countdown timer.
They can always change it. There is also a timer countdown in WoW BG (pardon me for mentioning it but as an example, allow me), they can implement it ^^

Quote:
Quote:
Originally Posted by Tuoba Hturt Eht
2. Allow henchies as replacements
Although this is a good idea, it won't happen due to the need to have disconnected player slots on the party window.
They can always change it. ^_^ They can change the party system to remove those who outside of the instance already. There's no reason to keep them in the list anyway, be it PvE or PvP.
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Old Mar 29, 2006, 12:06 AM // 00:06   #120
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I'm not sure if this thread has covered sabotage as well, but I'd like to drop my 2 cents on that, although I'm rather sure it will be simply resolved in factions by not allowing a kurzik to enter the luxon side and vice versa.

After virtually dominating the 12v12 over the course of 3 days on the side of the Luxons(Finished up with a record of 44-3), boredom overcae me. I don't show any contempt for the Kurzicks but I thought I'd have a bit of fun with them. Me and 3 other friends actually organized a miniature Edge bomb. As soon as all (or most) of the palyer loaded in, we'd ball up, the rezmer would buff her health, and we'd sac, quick rez, sac, repaeat. We effectively scored around 60 points for the Luxons before the match even started. Needless to say something should be done about this.

Hmmm, was I suggesting something,...err...I think I was just bragging about being an asshole actually. GG.
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